
Автор: Doug Pennant
Издательство: CRC Press
Год: 2025
Страниц: 196
Язык: английский
Формат: epub (true)
Размер: 10.1 MB
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. This book covers everything from basics you’ll need to understand, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering the day‑to‑day of working as a game producer, how to set goals for future career progression, as well as interviews with top tips from experts in the industry. While many programming languages are used in video games, the most common are C++ and C# (pronounced “C plus plus” and “C sharp,” respectively). C++ is a “low-level” language which compiles directly to machine code, allowing for better performance, but requires the programmer to manage low-level functions (e.g., memory allocation) more directly. C# is considered a “high-level” language which automatically handles many of those functions, but this comes with the price of harder performance management. The main language is generally chosen at the engine level, for instance, the Unreal game engine uses a modified version of C++, while the Unity game engine uses C# with bespoke platform compilers to help with compatibility. This book will be of great interest to all beginner and aspiring game producers.