Interfaces and Us: User Experience Design and the Making of the Computable Subject

Автор: literator от 19-01-2023, 04:20, Коментариев: 0

Категория: КНИГИ » ДИЗАЙН

Interfaces and Us: User Experience Design and the Making of the Computable SubjectНазвание: Interfaces and Us: User Experience Design and the Making of the Computable Subject
Автор: Zachary Kaiser
Издательство: Bloomsbury Visual Arts
Год: 2023
Страниц: 201
Язык: английский
Формат: pdf (true), epub
Размер: 10.2 MB

We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute – but how does this world of technological interfaces affect our actions and perceptions of self? When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively.

Our role as user-experience (UX) designers on the project originated from a much simpler request from the client about branding the visual experience of the platform itself. When we suggested that it was not in the client’s best interest to separate the structure of the product and the “visual design,” the client began to involve us in discussions about the overall UX. However, as a result of our initial role in the process and the development team’s hesitance to share the functioning of their algorithms with us, our access to information about the back end of the system was limited. Our interactions with the development and tech team were limited to two brief meetings, after which very little information about the functioning of the platform was shared in a concrete manner. We inferred many of the functional aspects of the platform from these brief conversations as well as through our interactions with the project lead on the client side. Such a limited understanding of the technical capabilities of the platform hampered the design of the user experience and, actually, contributed to my interest in learning more about systems of algorithmic inference and recommendation, and how these shape everyday life.

- Concepts of freedom vs convenience
- Smart objects and manipulation
- Real world information transformed into data
- Technology's decisions made on our behalf

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