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Автор: Tomas Akenine-M?ller, Eric Haines, Naty Hoffman
Издательство: A K Peters/CRC Press
Год: 2018
Формат: True PDF
Страниц: 1196
Размер: 33.5 Mb
Язык: English
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
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