Название: Performativity in Art, Literature, and Videogames
Автор: Darshana Jayemanne
Издательство: Palgrave Macmillan
Год: 2017
ISBN: 9783319544502
Формат: pdf
Страниц: XI, 331
Размер: 10,1 mb
Язык: English
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
Introduction: Videogames as Performances
Jayemanne, Darshana
Pages 1-27
How to Do Things with Images
Jayemanne, Darshana
Pages 31-53
What Is Rhyparography? The Ambiguity of the Framing Device
Jayemanne, Darshana
Pages 55-78
‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s The Crying of Lot 49
Jayemanne, Darshana
Pages 79-100
Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal
Jayemanne, Darshana
Pages 103-126
Performative Multiplicities
Jayemanne, Darshana
Pages 127-157
Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
Jayemanne, Darshana
Pages 161-188
Physical Wit: Games and the ‘Tactile Unconscious’
Jayemanne, Darshana
Pages 189-224
The Nip and the Byte: Analog and Digital Performances in Videogames
Jayemanne, Darshana
Pages 227-257
Time Invaders – Conceptualizing Performative Game Time
Jayemanne, Darshana
Pages 259-297
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