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Автор: David M. Bourg
Издательство: O'Reilly Media
Год: 2004
ISBN: 0596005555; 9780596005559
Формат: chm
Страниц: 392
Размер: 29 mb
Язык: English
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
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