Автор: Patrick Felicia
Издательство: Patrick Felicia
ASIN: B07L5ZHX1F
Год: 2018
Страниц: 159
Язык: английский
Формат: epub, pdf (conv)
Размер: 10.17 MB
Get Started with 3D Animation in Unity Fast.
Getting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach can make a real difference to a student's ability to create and animate 3D characters confidently in Unity. So, everything has been included in this book to make the journey enjoyable and to guarantee your success.
After teaching Unity for over 5 years, I always thought it could be great to find a book that could get my students started with Unity in a few hours and that showed them how to master the core functionalities offered by this fantastic software.
Many of the books that I found were too short and did not provide enough details on the reasons behind the actions recommended and taken; other books were highly theoretical, and I found that they lacked practicality and that they would not get my students’ full attention. In addition, I often found that game development may be preferred by those with a programming background, but that people with an Arts background, even if they wanted to know how to create games, often had to face the challenge of learning to code for the first time.
As a result, I started to consider a format that would cover both aspects: be approachable (even to the students with no programming background), keep students highly motivated and involved, using an interesting project, cover the core functionalities available in Unity to get started with game programming, provide answers to common questions, and also provide, if need be, a considerable amount of details for some topics.
In this book, focused on 3D Character Animation in Unity, you will learn how to master all the features available in Unity to animate your 3D characters.
After completing this book, you will be able to:
• Quickly attach animations to an existing 3D character.
• Import a 3D Character in Unity.
• Create a 3rd Person-controller from an imported character (i.e., moving, managing interactions and collisions).
• Make a character walk, run, or jump in Unity.
• Apply animations to 3D characters.
• Use a finite-state machine to determine the character's movements and animations.
• Use transitions, sub-state machines and parameters in Unity (i.e., Mecanim).
• Blend animations.
• Use the same behaviour for different characters.
• Use blend trees in Unity to achieve smooth transitions between animations.
• Control animations from your script.
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