Phaser III Game Design Workbook: Game Development Guide using HTML5 & Phaser III JavaScript Gaming Framework

Автор: literator от 28-03-2019, 05:26, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Phaser III Game Design Workbook: Game Development Guide using HTML5 & Phaser III javascript Gaming Framework
Автор: Stephen Gose
Издательство: Lean Publishing
ASIN: B07L62X9N4
Год: 2018
Страниц: 393
Язык: английский
Формат: epub, azw3
Размер: 10.3 MB

This is a different book format for game development – unlike anything you have seen. As I create a generic game in HTML5 using Phaser III javascript Gaming Framework, you develop your own game by simply following and translating my easy concepts into your own bespoke game design(s). When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of mine.

This workbook is divided into three parts of bundled chapters! For example, if you have never created an online game in HTML5 and javascript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 9) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decisions & design process ("agile" project management); you will discover why I chose various business and software outcomes – all of this, in well-commented source code files in the latest v3.15+ (external to the book's content), so you can convert into your own production pipeline.

In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser III javascript Gaming Framework, and other javascript tools by following this step-by-step workbook. The power of Phaser javascript Framework is exposed for your development. Bonus Content available conveniently in your LeanPub Library or from this book's website.

All the source code is written in pure javascript or Phaser III Framework; it doesn’t use any additional “abstraction layers” such as TypeScript, CoffeeScript, or JQuery. JSLinting, minification/compression and obfuscation/security topics are discussed in the Marketing and Distribution Chapter.

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