Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine

Автор: buratino от 29-06-2019, 17:07, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
Автор: Robert Ciesla
Издательство: Apress
Год: 2019
Формат: true pdf/epub/mobi
Страниц: 346
Размер: 14.5 Mb
Язык: English

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life.
In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms.
Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre.
What You'll Learn
Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine
Examine the basics of general programming logic
Deploy to all available operating systems and platforms
Review different approaches to fiction writing in the context of text-based games




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