Название: XAML Unleashed Автор: Adam Nathan Издательство: Sams Publishing Жанр: Программирование Год издания: 2014 Страниц: 975 Язык: Английский Формат: PDF Размер: 76 Мб
Full Color: Figures and code appear as they do in Visual Studio.
If you want to write Windows apps with XAML, one person can help you more than anyone else: Adam Nathan. He has built a well-deserved reputation as the world’s #1 expert on putting it to work. Now, he’s written the definitive, practical XAML tutorial and reference: XAML Unleashed.
Nathan answers the questions you’re most likely to ask, walks through the tasks you’re sure to perform, and helps you avoid problems as you use XAML. You’ll learn how to create effective user interfaces for line-of-business apps, consumer apps, reusable controls, or anything else. These techniques will be invaluable whether you’re creating universal Windows apps or working with Silverlight or WPF.
XAML Unleashed is packed with C# and XAML code examples that are fully color-coded to match their appearance in Visual Studio--the same approach that has made Nathan’s previous Unleashed books so popular.
Detailed information on how to...
• Understand and apply XAML’s syntax, namespaces, and keywords • Organize controls and other elements in a smooth and intuitive user interface • Make the most of XAML’s rich controls for content, items, images, text, and media • Build exceptionally powerful user and custom controls • Master reliable and efficient ways to mix XAML with procedural code • Extend XAML with type converters, markup extensions, and other third-party desktop classes • Use data binding to link and synchronize controls with in-memory representations of data • Leverage XAML’s support for binary and logical resources • Use styles, templates, and visual states to radically redesign controls without sacrificing their built-in functionality • Access the Windows animation library to create stunning theme transitions and animations • Build custom panels to enforce consistency in unusual user interfaces • Understand subtle changes in XAML’s behavior across different Microsoft UI frameworks
About This eBook Title Page Copyright Page Contents at a Glance Table of Contents About the Author Dedication Acknowledgments We Want to Hear from You! Reader Services Introduction In This Chapter Who Should Read This Book? Code Examples How This Book Is Organized Part I: The XAML Language Part II: Graphics Part III: Controls Part IV: Exploiting XAML Features Part V: Advanced Features Conventions Used in This Book Part I: The XAML Language Chapter 1. What Is XAML? Elements and Attributes Namespaces Property Elements Summary Chapter 2. Child Elements and Keywords Children of Object Elements The Content Property Collection Items XAML Keywords Summary Chapter 3. Mixing XAML with Code Loading and Parsing XAML at Runtime XamlReader Naming XAML Elements Compiling XAML Binary XAML Generated Source Code Summary Chapter 4. Extending XAML Type Converters Custom Type Converters Type Conversion of an Element’s Contents Using Arbitrary Types in XAML Referencing .NET/WinRT Namespaces in XAML Using Built-in System Data Types Declaring Arrays Referencing Static Fields and Properties Markup Extensions Some Notes About XAML2009 Full Generics Support Dictionary Keys of Any Type Built-in System Data Types Instantiating Objects with Nondefault Constructors Getting Instances via Factory Methods Event Handler Flexibility Defining New Properties Summary Part II: Graphics Chapter 5. Arranging Elements Controlling Size Height and Width Margin and Padding Visibility Controlling Position Alignment Content Alignment FlowDirection Applying 2D Transforms RotateTransform ScaleTransform SkewTransform TranslateTransform Combining Transforms Applying 3D Transforms Summary Chapter 6. Automatic Layout Canvas StackPanel DockPanel Grid Sizing the Rows and Columns Comparing Grid to Other Panels VariableSizedWrapGrid and WrapPanel Primitive Panels TabPanel ToolBarPanel ToolBarOverflowPanel ToolBarTray UniformGrid SelectiveScrollingGrid Handling Content Overflow Clipping Scrolling Scaling Summary Chapter 7. 2D Graphics Shapes Rectangle Ellipse Line Polyline Polygon Path Getting Fancy with Strokes Geometries PathFigures and PathSegments GeometryGroup Representing Geometries as Strings Brushes Color Brushes Tile Brushes Summary Chapter 8. 3D Graphics Getting Started with 3D Graphics Cameras and Coordinate Systems Position LookDirection UpDirection OrthographicCamera Versus PerspectiveCamera Transform3D TranslateTransform3D ScaleTransform3D RotateTransform3D Combining Transform3Ds Model3D Lights GeometryModel3D Model3DGroup Visual3D ModelVisual3D UIElement3D Viewport2DVisual3D Viewport3D 2D and 3D Coordinate System Transformation Visual.TransformToAncestor Visual3D.TransformToAncestor and Visual3D.TransformToDescendant Summary Part III: Controls Chapter 9. Content Controls Button HyperlinkButton RepeatButton ToggleButton CheckBox RadioButton ToolTip Summary Chapter 10. Items Controls Items in the Control Items Panels ComboBox ListBox ListView Richer ScrollIntoView Header and Footer Selection Reordering Items Data Virtualization Incremental Item Rendering GridView Summary Chapter 11. Images The Image Element Referencing Files with URIs Custom Stretching with Nine-Grid Generating Dynamic Images with WriteableBitmap Generating Dynamic Images with RenderTargetBitmap Multiple Files for Multiple Environments Loading File Variations Automatically Loading File Variations Manually Leveraging Resource Packages Decoding Images Getting Pixel Data Reading Metadata Encoding Images Writing Pixel Data Writing Metadata Transcoding Summary Chapter 12. Text TextBlock Properties Introduced in Windows 8.1 Text Content Text Elements Text Selection RichTextBlock Embedding UIElements Text Overflow TextBox Spelling and Text Prediction Text Selection InputScope and the Software Keyboard RichEditBox PasswordBox Summary Chapter 13. Audio and Video Playback The Media Content Customizing Playback States and Events Markers Adding Effects Using MediaElement as a Media Player MediaPlayer Playing Custom Media Formats Capture CameraCaptureUI CaptureElement Transcoding Changing the Quality Changing the Format Trimming Adding Effects Summary Chapter 14. Other Controls Range Controls ProgressBar Slider Popup Hub HubSections Jumping to a HubSection DatePicker TimePicker ProgressRing ToggleSwitch Summary Chapter 15. User Controls and Custom Controls Creating a User Control Creating the User Interface Creating the Behavior Consuming the User Control Creating a Custom Control Creating the Behavior Creating the User Interface Consuming the Control Making the Control “Lookless” Summary Part IV: Exploiting XAML Features Chapter 16. Resources Binary Resources Binary Resources in WPF Binary Resources in Windows Store and Universal Apps Logical Resources Resource Lookup Static Versus Dynamic Resources Theme Resources Summary Chapter 17. Data Binding Introducing Binding Using Binding in C# Binding to Plain Properties Customizing the Data Flow Sharing the Source with DataContext Binding to a Collection Controlling Rendering Using Data Templates Using Value Converters Customizing the View of a Collection Grouping Navigating Summary Chapter 18. Styles, Templates, and Visual States Styles Using a Base TargetType Style Inheritance Implicit Styles Templates Introducing Control Templates Respecting the Target Control’s Properties Setting Template Inside a Style Visual States Responding to Visual State Changes Visual Transitions Summary Chapter 19. Animation Theme Transitions Applying Theme Transitions to Elements Examining the Theme Transitions Theme Animations Using a Storyboard Examining the Theme Animations Tweaking Theme Animations Custom Animations Independent Versus Dependent Animations Controlling Duration Flexibility with From and To Tweaking Animations with Timeline Properties Storyboards with Multiple Animations Property Paths Tweaking Storyboards with Timeline Properties Custom Keyframe Animations Linear Keyframes Spline Keyframes Discrete Keyframes Easing Keyframes Easing Functions Power Easing Functions Other Easing Functions Manual Animations Summary Part V: Advanced Features Chapter 20. Layout with Custom Panels Communication Between Parents and Children The Measure Step The Arrange Step Creating a SimpleCanvas Creating a SimpleStackPanel Creating a UniformGrid Summary Chapter 21. Fun with XAML Readers and Writers System.Xaml Overview The Node Loop Reading XAML Writing to Live Objects Writing to XML XamlServices Summary Index Code Snippets
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