Procedural Storytelling in Game Design

Автор: literator от 22-01-2020, 21:58, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Procedural Storytelling in Game Design
Автор: Tanya X. Short, Tarn Adams
Издательство: A K Peters/CRC Press
Год: 2019
Страниц: 409
Язык: английский
Формат: pdf (true)
Размер: 11.5 MB

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features:
• Introduces the differences between static/traditional game design and procedural game design
• Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
• World’s finest guide for how to begin thinking about procedural design

Скачать Procedural Storytelling in Game Design








Нашел ошибку? Есть жалоба? Жми!
Пожаловаться администрации
Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь.
Мы рекомендуем Вам зарегистрироваться либо войти на сайт под своим именем.
Информация
Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.