Автор: Chris Language
Издательство: Razeware LLC
Год: 2020
Страниц: 359
Язык: английский
Формат: pdf (true)
Размер: 358.6 MB
This book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences. After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Take a deep dive into:
• AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.
• Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.
• Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how you can use Reality Converter to convert, view and customize USDZ content.
• RealityKit: Find out how to set up and use RealityKit to build a face-based augmented reality app.
• Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.
• ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.
• Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.
• ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.
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