Автор: Christopher Pitt
Издательство: Apress
Год: 2023
Страниц: 252
Язык: английский
Формат: pdf, epub
Размер: 43.1 MB
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.
We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you’ll have a good handle on how to add procedural generation to your games.
I mostly follow popular GDScript syntax conventions. Feel free to deviate from these as you like; but be careful to update the code where you’ve chosen different node, script, class, or file names. I mostly follow popular GDScript syntax conventions. Feel free to deviate from these as you like; but be careful to update the code where you’ve chosen different node, script, class, or file names.
What You Will Learn
Learn to set up the perfect content generation system
Master the tools for randomization and repeatability
Understand how much content to craft versus how much to generate
Who This Book Is For
Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
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