Автор: Sufyan bin Uzayr
Издательство: CRC Press
Год: 2024
Страниц: 212
Язык: английский
Формат: pdf (true)
Размер: 11.7 MB
Have you ever considered how these visuals and games are shown in a web browser? What technology is at the heart of it? Of course, employing HTML and CSS alone will not be sufficient. Three.js is a free jаvascript toolkit for displaying images, 3D, and 2D objects in web browsers. Behind the scenes, it leverages WebGL API. Three.js enables you to render graphics and 3D objects on a canvas in the web browser using your GPU. We can also interact with other HTML components because we are utilizing jаvascript.
jаvascript can be used to create GPU-accelerated 3D animations. Three.js is frequently confused with WebGL since it frequently, but not always, uses WebGL to draw 3D. WebGL is a low-level graphics system that can only draw points, lines, and triangles. To achieve anything worthwhile with WebGL, you’ll almost always need a lot of code, which is where Three.js comes in. Scenes, lights, shadows, materials, textures, and 3d math are all handled by it, which you’d have to code yourself if you used WebGL directly.
Conquering jаvascript: Three.js helps the reader master the Three.js framework for faster and robust development. The book is a detailed guide that will help developers and coders do more with Three.js. It covers the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge.
Key Features:
Examines jаvascript specific content, with emphasis on graphics libraries.
Discusses using Three.js for animated graphic creation.
Provides code optimization tips and solutions.
This book is a valuable reference for Three.js developers as well as those involved in game development, mobile apps, progressive applications, and now even desktop apps.
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