The Pocket Mentor for Video Game Testing

Автор: literator от 21-10-2023, 21:57, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: The Pocket Mentor for Video Game Testing
Автор: Harun H. Ali
Издательство: CRC Press
Год: 2024
Страниц: 133
Язык: английский
Формат: pdf (true)
Размер: 10.1 MB

Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door.

This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry.

Quality assurance (QA) is any game’s first and last line of defence. (Throughout this book you will see me use the abbreviation or phrases such as, QA tester or tester, these all refer to game testing. Will also see the term QA throughout this book as well which refers to both the department and the discipline of quality assurance.) QA’s function is to systematically review and test a product to ensure it meets a certain level of quality, whether internal standards or meeting requirements from platform holders (e.g. Sony or Nintendo). QA will catch issues, report them, and, depending on the severity of the problems, can help production make alterations to schedules and even releases. Without an effective QA department that liaises with its members and the wider company, it can have ramifications on the quality of the final product. Other departments will be entirely focused on their work and won’t have the resources to effectively do in- depth testing to see how their submissions interact with the game. This is where QA comes in, as they can meticulously test different scenarios to try and find ways to break or even exploit the game by thinking outside the box. Going beyond what the initial intentions were for a game mechanic or mission path to push the boundaries of a game to expose a fault, QA will have a deep understanding of how to play the game and will provide detailed reports with any necessary data for the developers, so they can reproduce the issues and begin working on a potential fix.

This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.

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