A Companion Book to Unity from Zero to Proficiency (Foundations): Extra Tips, Projects and Exercises

Автор: literator от 12-08-2024, 15:49, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: A Companion Book to Unity from Zero to Proficiency (Foundations): Extra Tips, Projects and Exercises
Автор: Patrick Felicia
Издательство: LPF Publishing
Год: 2024
Страниц: 162
Язык: английский
Формат: pdf, azw3, epub, mobi
Размер: 10.1 MB

This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors. Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming.

To complete the project presented in this book, you need to have the book "Unity from Zero to proficiency". In terms of computer skills, all knowledge introduced in this book will assume no prior programming experience from the reader. This book does not include any programming, as this will be introduced in the second book in the series. So, for now, you only need to be able to perform common computer tasks such as downloading files, opening and saving files, be comfortable with dragging and dropping items, and typing. Many of the activities are step-by-step, and learners are also given the opportunity to engage in deeper learning and problem-solving skills through the challenges offered at the end of each chapter. Each chapter ends-up with a quiz and challenges through which you can put your skills into practice and see how much you know.

These consist of Chapter Summaries:
Key concepts and takeaways, important terms and definitions, and practical applications of the concepts.
Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions.
Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks.
Projects: Comprehensive projects that apply all key concepts from the chapter.
Additional Resources: Links, tools, and other resources to support their progress.
Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of
Lesson Plans: Objectives, key points, and activities.
Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels.
Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks.

Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills.

Why Choose This Book?
Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming.
Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges.
Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights.
Support and Resources: Access additional resources and support to enhance your learning.

Who Will Benefit from This Book?
Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development.
Students: Gain valuable skills in game development and programming, preparing you for future careers in technology.
Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment.
Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study.

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