Автор: Patrick Felicia
Издательство: Independently published
Год: 2024
Страниц: 403
Язык: английский
Формат: pdf, epub
Размер: 14.9 MB
Master Roblox Development Faster.
Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community.
What You Will Learn:
After completing this book, you will be able to:
Understand and apply Lua scripting concepts (variables, functions, loops, etc.).
Build a 3D game environment with platforms, moving objects, and collectibles.
Design and implement interactive game mechanics, including timers, scoring systems, and win conditions.
Chapter 1: The Benefits of Using: This chapter introduces game engines and their importance in game development. It explains why Roblox is an excellent choice for beginners and experienced developers alike, due to its accessible interface and vast user base. You will discover the benefits of using Roblox, including its drag-and-drop features, ease of use, and how it empowers creators to build games seamlessly.
Chapter 2: Getting Started with Roblox: In this chapter, you will learn how to install and set up Roblox Studio. It introduces you to the main components of Roblox Studio, such as the Explorer, Properties, and Toolbox. You will also learn how to navigate the workspace, customize your environment, and create your first project.
Chapter 3: Building Basics: This chapter teaches you how to build simple structures by creating, resizing, and manipulating parts. It covers essential properties like color, material, and transparency, as well as grouping and ungrouping objects. Additionally, you will learn how to create terrains, add basic lighting, and optimize your builds for performance.
Chapter 4: Lua Programming: In this chapter, you will explore Lua, the programming language used in Roblox. You will learn about variables, operators, and basic Lua syntax. Furthermore, you will discover how to control the flow of your code using if statements, loops, and functions, which are key to adding logic to your game.
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Chapter 10 summarizes the topics covered in this book and also provides useful information if you would like to progress further with this book series.
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