Learning Swift: Building Apps for macOS, iOS, and Beyond, 3rd Edition

Автор: bhaer от 6-04-2018, 09:34, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Learning Swift: Building Apps for macOS, iOS, and Beyond, 3rd Edition
Автор: Jonathon Manning
Издательство: O'Reilly Media
Год: 2018
Страниц: 378
Формат: True PDF, EPUB
Размер: 24 Mb
Язык: English

Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.
 

Learning Systems: From Theory to Practice

Автор: literator от 5-04-2018, 18:53, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Learning Systems: From Theory to Practice
Автор: Vassil Sgurev, Vincenzo Piuri
Издательство: Springer
Серия: Studies in Computational Intelligence (Book 756)
ISBN: 3319751808
Год: 2018
Страниц: 310
Язык: английский
Формат: pdf (true), epub
Размер: 13.95 MB

By presenting the latest advances in fuzzy sets and computing with words from around the globe, this book disseminates recent innovations in advanced intelligent technologies and systems. From intelligent control and intuitionistic fuzzy quantifiers to various data science and industrial applications, it includes a wide range of valuable lessons learned and ideas for future intelligent products and systems.
 

Moodle Course Design Best Practices

Автор: daromir от 5-04-2018, 16:47, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Moodle Course Design Best Practices
Автор: Susan Smith Nash, Michelle Moore
Издательство: Puckt Publishing
Год: 2014
ISBN: 9781783286812
Формат: pdf
Страниц: 126
Размер: 1,5 mb
Язык: English

Learn the best practices to design and develop interactive and highly effective Moodle courses
 

Visual Design Concepts For Mobile Games

Автор: bhaer от 5-04-2018, 09:30, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Visual Design Concepts For Mobile Games
Автор: Chirstopher P Carman
Издательство: A K Peters/CRC Press
Год: 2018
Страниц: 185
Формат: True PDF
Размер: 100 Mb
Язык: English

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
 

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

Автор: bhaer от 5-04-2018, 09:22, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing
Автор: Aditi Majumder,? M. Gopi
Издательство: CRC Press
Год: 2018
Страниц: 392
Формат: PDF, EPUB
Размер: 116 Mb
Язык: English

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models).
 

Handbook of Data Structures and Applications, 2nd Edition

Автор: bhaer от 5-04-2018, 09:16, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Handbook of Data Structures and Applications, 2nd Edition
Автор: Dinesh P. Mehta
Издательство: Chapman and Hall/CRC
Год: 2018
Страниц: 1120
Формат: True PDF
Размер: 37 Mb
Язык: English

The Handbook of Data Structures and Applications was first published over a decade ago. This second edition aims to update the first by focusing on areas of research in data structures that have seen significant progress. While the discipline of data structures has not matured as rapidly as other areas of computer science, the book aims to update those areas that have seen advances.
 

Computer Architecture: Fundamentals and Principles of Computer Design, 2nd Edition

Автор: bhaer от 5-04-2018, 09:09, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Computer Architecture: Fundamentals and Principles of Computer Design, 2nd Edition
Автор: Joseph D. Dumas II
Издательство: CRC Press
Год: 2018
Страниц: 462
Формат: True PDF
Размер: 10 Mb
Язык: English

Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on.
 

Engineering Mathematics with MATLAB

Автор: bhaer от 5-04-2018, 09:03, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Engineering Mathematics with MATLAB
Автор: Won Y. Yang
Издательство: Chapman and Hall/CRC
Год: 2018
Страниц: 755
Формат: True PDF
Размер: 35 Mb
Язык: English

The aim of this book is to help the readers understand the concepts, techniques, terminologies, and equations appearing in the existing books on engineering mathematics using MATLAB. Using MATLAB for computation would be otherwise time consuming, tedious and error-prone. The readers are recommended to have some basic knowledge of MATLAB.
 

Understanding Optics with Python

Автор: bhaer от 5-04-2018, 08:55, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Understanding Optics with Python
Автор: Vasudevan Lakshminarayanan
Издательство: CRC Press
Год: 2018
Страниц: 375
Формат: True PDF
Размер: 63 Mb
Язык: English

This book introduces optics through the use of simulations, namely, Python. Students, researchers, and engineers will be able to use Python simulations to better understand the basic concepts of optics and professors will be able to provide immediate visualizations of the complex ideas. Readers will learn programming in Python. Throughout this book, a simulated laboratory will be provided where students can learn by "hands on" exploration. The text will cover most of the standard topics of traditional optics.
 

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Автор: literator от 5-04-2018, 04:07, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Автор: Brian Beuken
Издательство: A. K. Peters/CRC Press
ISBN: 1498788742
Год: 2018
Страниц: 532
Язык: английский
Формат: True PDF
Размер: 24.8 MB

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.