Troubleshooting Java Performance: Detecting Anti-Patterns with Open Source Tools

Автор: bhaer от 1-10-2017, 18:53, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Troubleshooting Java Performance: Detecting Anti-Patterns with Open Source Tools
Автор: Erik Ostermueller
Издательство: Apress
Год: 2017
Страниц: 189
Формат: PDF, EPUB
Размер: 10 Mb
Язык: English

Troubleshoot the most widespread and pernicious Java performance problems using a set of open-source and freely-available tools that will make you dramatically more productive in finding the root causes of slow performance. This is a brief book that focuses on a small number of performance anti-patterns, and you’ll find that most problems you encounter fit into one of these anti-patterns.
 

Практика программирования в системе Maple (+file)

Автор: SCART56 от 1-10-2017, 18:39, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Практика программирования в системе Maple (+file)
Автор: Кирсанов М.Н.
Издательство: МЭИ
Год: 2011
Страниц: 208
ISBN: 978-5-383-0061-3
Формат: PDF
Размер: 21 Мб
Язык: русский

Описаны основные команды системы аналитических вычислений Maple 13. Приведено содержание пакетов системы: LinearAlgebra, ImageTools, plot, plot3d, plottools, DEtools. Даны примеры программирования пользовательского интерфейса Maplet. Алфавитный предметный и именной указатель к командам и операторам содержит более 1100 имен и терминов. Большинство описаний годится для всех версий системы, начиная с Maple 8. Книга может быть использована как при очной, так и при дистанционной формах обучения.
 

Beginning Adobe Experience Design: Quickly Design and Prototype Websites and Mobile Apps

Автор: bhaer от 30-09-2017, 19:47, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Beginning Adobe Experience Design: Quickly Design and Prototype Websites and Mobile Apps
Автор: Rob Huddleston
Издательство: Apress
Год: 2017
Страниц: 177
Формат: PDF, EPUB
Размер: 13 Mb
Язык: English

Render high quality designs and interactive prototypes of web sites and mobile apps using Adobe XD's powerful drawing and layout tools. This book provides an in-depth look at XD and shows you how to quickly get up-to-speed to simplify these processes with intuitive design tools and a powerful prototyping function.
 

Apache Cordova 4 Programming

Автор: bhaer от 30-09-2017, 19:23, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Apache Cordova 4 Programming
Автор: John M. Wargo
Издательство: Addison-Wesley Professional
Год: 2015
Страниц: 560
Формат: EPUB, AZW3
Размер: 50 Mb
Язык: English

Using Apache Cordova 4, you can leverage native technologies and web standards to quickly build cross-platform apps for most mobile devices. You can deliver a high-end user experience where it matters, while radically simplifying code maintenance and reuse. Apache Cordova 4 Programming is the most concise, accessible introduction to this remarkable technology.
 

Introduction to Game Physics with Box2D

Автор: bhaer от 30-09-2017, 19:13, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Introduction to Game Physics with Box2D
Автор: Ian Parberry
Издательство: CRC
Год: 2017
Страниц: 275
Формат: True PDF
Размер: 10 Mb
Язык: English

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.
 

Game Programming for Artists

Автор: bhaer от 30-09-2017, 18:33, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Game Programming for Artists
Автор: Jarryd Huntley, Hanna Brady
Издательство: CRC
Год: 2017
Страниц: 172
Формат: True PDF
Размер: 12 Mb
Язык: English

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
 

Practical C++ Design: From Programming to Architecture

Автор: bhaer от 30-09-2017, 10:00, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Practical C++ Design: From Programming to Architecture
Автор: Adam B. Singer
Издательство: Apress
Год: 2017
Страниц: 246
Формат: PDF, EPUB
Размер: 10 Mb
Язык: English

Go from competent C++ developer to skilled designer or architect using this book as your C++ design master class. This title will guide you through the design and implementation of a fun, engaging case study. Starting with a quick exploration of the requirements for building the application, you'll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project’s requirements.
 

Introducing Erlang: Getting Started in Functional Programming, 2nd Edition

Автор: bhaer от 30-09-2017, 00:20, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Introducing Erlang: Getting Started in Functional Programming, 2nd Edition
Автор: Simon St. Laurent
Издательство: O'Reilly Media
Год: 2017
Страниц: 200
Формат: True PDF, EPUB, MOBI, AZW3
Размер: 10 Mb
Язык: English

If you’re new to Erlang, its functional style can seem difficult, but with help from this hands-on introduction, you’ll scale the learning curve and discover how enjoyable, powerful, and fun this language can be.
In this updated second edition, author Simon St. Laurent shows you how to write simple Erlang programs by teaching you one basic skill at a time. You’ll learn about pattern matching, recursion, message passing, process-oriented programming, and establishing pathways for data rather than telling it where to go. By the end of your journey, you’ll understand why Erlang is ideal for concurrency and resilience.
 

Verified Software. Theories, Tools, and Experiments: 8th International Conference, VSTTE 2016

Автор: admin от 29-09-2017, 19:26, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Verified Software. Theories, Tools, and Experiments: 8th International Conference, VSTTE 2016
Автор: Sandrine Blazy and Marsha Chechik
Издательство: Springer
Год: 2016
Формат: EPUB
Размер: 10 Мб
Язык: английский / English

This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Verified Software: Theories, Tools and Experiments, VSTTE 2016, held in July 2016 in Toronto, ON, Canada.
The 8 full papers together with 4 short papers and 5 invited papers presented were carefully revised and selected 21 submissions. The goal of the VSTTE conference is to advance the state of the art through the interaction of theory development, tool evolution, and experimental validation.
 

Pixel Art for Game Developers

Автор: daromir от 29-09-2017, 19:19, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Автор: Daniel Silber
Название: Pixel Art for Game Developers
Издательство: A K Peters/CRC Press
Год: 2015
ISBN: 1482252309
Язык: English
Формат: pdf
Размер: 43,4 mb
Страниц: 256

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources.