
Автор: Katherine Isbister and Celia Hodent
Издательство: CRC Press
Год: 2022
Формат: True PDF
Страниц: 453
Размер: 14 Mb
Язык: English
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process.