3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Автор: buratino от 11-02-2021, 12:40, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
Автор: Bill Culbertson
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 482
Размер: 74.2 Mb
Язык: English

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves.
 

Game Anim: Video Game Animation Explained 2nd Edition

Автор: buratino от 11-02-2021, 12:21, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Game Anim: Video Game Animation Explained Second Edition
Автор: Jonathan Cooper
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 350
Размер: 11.2 Mb
Язык: English

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters.
 

Scala Programming for Big Data Analytics: Get Started With Big Data Analytics Using Apache Spark

Автор: buratino от 11-02-2021, 11:26, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Scala Programming for Big Data Analytics: Get Started With Big Data Analytics Using Apache Spark
Автор: Irfan Elahi
Издательство: Apress
Год: 2019
Страниц: 315
Язык: английский
Формат: pdf (true), epub
Размер: 14.9 MB

Gain the key language concepts and programming techniques of Scala in the context of big data analytics and Apache Spark. The book begins by introducing you to Scala and establishes a firm contextual understanding of why you should learn this language, how it stands in comparison to Java, and how Scala is related to Apache Spark for big data analytics. Next, you’ll set up the Scala environment ready for examining your first Scala programs. This is followed by sections on Scala fundamentals including mutable/immutable variables, the type hierarchy system, control flow expressions and code blocks.
 

Programming Scala: Scalability = Functional Programming + Objects, 3rd Edition (Early Release)

Автор: TRex от 11-02-2021, 10:48, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Programming Scala: Scalability = Functional Programming + Objects, 3rd Edition (Early Release)
Автор: Dean Wampler
Издательство: O’Reilly Media
Год: 2021-02-09: Fourth release
Формат: EPUB
Страниц: 316
Размер: 10 Mb
Язык: English

Get up to speed on Scala–the JVM, jаvascript, and natively compiled language that offers all the benefits of functional programming, a modern object model, and an advanced type system. Packed with code examples, this comprehensive book shows you how to be productive with the language and ecosystem right away. You'll learn why Scala is ideal for today's highly scalable, data-centric applications that support concurrency and distribution.
 

Data Pipelines Pocket Reference: Moving and Processing Data for Analytics

Автор: buratino от 11-02-2021, 09:54, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Data Pipelines Pocket Reference: Moving and Processing Data for Analytics (Final)
Автор: James Densmore
Издательство: O’Reilly Media
Год: 2021-02-10
Формат: epub/mobi/pdf(conv.)
Страниц: 276
Размер: 10.3 Mb
Язык: English

Data pipelines are the foundation for success in data analytics and machine learning. Moving data from many diverse sources and processing it to provide context is the difference between having data and actually gaining value from it. This pocket reference defines data pipelines and explains how they work in today’s modern data stack.
 

Programming the Internet of Things: An Introduction to Building Integrated, Device to Cloud IoT Solutions (Early Release)

Автор: buratino от 11-02-2021, 09:36, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Programming the Internet of Things: An Introduction to Building Integrated, Device to Cloud IoT Solutions (early Release)
Автор: Andrew King
Издательство: O’Reilly Media
Год: 2020-08-10, 2021-02-10
Формат: epub/pdf(conv.)
Размер: 10.2 Mb, 10.7 Mb
Язык: English

Learn how to program the Internet of Things with this hands-on guide. By breaking down IoT programming complexities in step-by-step, building-block fashion, author and educator Andy King shows you how to design and build your own full stack, end-to-end IoT solution—from device to cloud. This practical book walks you through tooling, development environment setup, solution design, and implementation.

Изменил: buratino по причине: 3d early release has been added

 

Android Studio Game Development: Concepts and Design

Автор: buratino от 11-02-2021, 08:01, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Android Studio Game Development: Concepts and Design
Автор: Jerome DiMarzio
Издательство: Apress
Год: 2015
Формат: PDF, EPUB
Размер: 17 Мб
Язык: английский / English

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
 

Learn Unity for Windows 10 Game Development (+code)

Автор: buratino от 11-02-2021, 08:01, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ


Название: Learn Unity for Windows 10 Game Development
Автор: Blackman S., Tuliper A.
Издательство: Apress
Год: 2016
Страниц: 583
ISBN: 1430267585
Формат: PDF
Размер: 417.4 Мб
Язык: English

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both jаvascript and C#.
 

Microservices by examples using .NET Core: A book with lot of practical and architectural styles for Microservices using .NET Core

Автор: literator от 11-02-2021, 06:25, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Microservices by examples using .NET Core: A book with lot of practical and architectural styles for Microservices using .NET CoreНазвание: Microservices by examples using .NET Core: A book with lot of practical and architectural styles for Microservices using .NET Core
Автор: Biswa Pujarini Mohapatra, Baishakhi Banerjee, Gaurav Aroraa
Издательство: BPB Publications
Год: 2019
Страниц: 239
Язык: английский
Формат: pdf, epub
Размер: 10.1 MB

A book with lot of practical and architectural styles for Microservices using .NET Core. This book predominately covers Microservices architecture with real-world example which can help professionals on case adoption of this technology. Following the trend of modularity in real world, the idea behind Microservice by Examples is to allow developers to build their applications from various independent components which can be easily changed, removed or upgraded. Also, it is relevant now because of enterprises are moving towards DevOps/Modernisation, this book will emphasise on containers and Dockers as well.
 

Building in Security at Agile Speed

Автор: literator от 10-02-2021, 20:02, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Building in Security at Agile SpeedНазвание: Building in Security at Agile Speed
Автор: James Ransome, Brook S.E. Schoenfield
Издательство: CRC Press
Год: 2021
Страниц: 346
Язык: английский
Формат: pdf (true)
Размер: 10.1 MB

Today's high-speed and rapidly changing development environments demand equally high-speed security practices. Still, achieving security remains a human endeavor, a core part of designing, generating and verifying software. Dr. James Ransome and Brook S.E. Schoenfield have built upon their previous works to explain that security starts with people; ultimately, humans generate software security. People collectively act through a particular and distinct set of methodologies, processes, and technologies that the authors have brought together into a newly designed, holistic, generic software development lifecycle facilitating software security at Agile, DevOps speed.