Beginners Guide to iOS 12 App Development Using Swift 4: Xcode, Swift and App Design Fundamentals

Автор: literator от 21-02-2019, 13:09, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Название: Beginners Guide to iOS 12 App Development Using Swift 4: Xcode, Swift and App Design Fundamentals
Автор: Serhan Yamacli
Издательство: Manchester Academic Publishers
ISBN: 1727517695
Год: 2018
Страниц: 216
Язык: английский
Формат: pdf (true)
Размер: 10.1 MB

This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK.

Welcome to your guide to iOS 12 app development. This compact book aims to teach app development for iOS devices using Swift programming language . You don't need to have app development experience to learn the concepts and projects presented in this book. I'll assume that you have no knowledge on programming and app development. I'll try to explain every bit of app development process with plain words and will try to make things easy to understand.

The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest Hello World app is developed step by step. In the next chapter, basics of the Swift 4.2 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 complete apps (including a 2D game) are developed in seperate chapters. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app on simulators and real devices.

Chapters of the book and the contents of these chapters are as follows:

Chapter 1. Introduction: General info and the steps of developing an iOS app.

Chapter 2. Setting up your development environment: Installing Xcode, setting up signing identities, viewing/adding simulators and real devices.

Chapter 3. Test drive - the "Hello World" app: Creating a new Xcode project, adding and positioning user interface objects, building the project, running the developed app on the simulator and on the real device.

Chapter 4. Swift programming language: Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making statements, for and while loops, functions, classes, objects and inheritance in Swift 3. Each concept is clearly explained step by step with code examples and screenshots.

Chapter 5. Disco lights app: Using buttons and connecting actions to buttons in the code.

Chapter 6. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.

Chapter 7. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code.

Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls.

Chapter 9. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map.

Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.

Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete 2D game.
This book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly.

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