Making Collapsing Blocks Browser Games Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

Автор: literator от 23-10-2022, 14:00, Коментариев: 0

Категория: КНИГИ » ПРОГРАММИРОВАНИЕ

Making Collapsing Blocks Browser Games Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.xНазвание: Making Collapsing Blocks Browser Games Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
Автор: Stephen Gose
Издательство: Leanpub
Год: 2021-05-29
Страниц: 149
Язык: английский
Формат: pdf (true), mobi, epub
Размер: 23.6 MB

This workbook is intended to be a hands-on guide for HTML5 front-end game development with an emphasis on the Phaser jаvascript Gaming Framework — either v2.x.x or III. Yet, our game product and project management could apply to any game development framework! It’s not exclusive to the Phaser JS Gaming Framework.

You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.

I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

This extraordinarily comprehensive guide will teach you how to:

- Use the Phaser JS Gaming Framework! either v2.x.x or v3.16+.
- How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!
- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.
- Analyze current business demand for this game's genre, how and where to deploy it.
- Automatically generate various game board features.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

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